Squadrons’, And I Hope It Works
Star Wars Squadrons is a game. Developed by Motive and published by EA, it released on October 2 to solid reviews and plenty of praise from long time fans of Star Wars starfighter games, the likes of which we haven’t seen for a good long time. It costs $40, and it’s available on PS4, PC, and Xbox One. And, as far the story of where this game is going, that’s sort of it. Here in 2020, that’s a remarkable thing.
Bug fixes and the like aside, EA and Motive have no plans to introduce new content for Star Wars Squadrons, a strategy that’s nearly unheard of in the modern industry for anything but smaller, bite-sized indie games. Creative director Ian Frazier outlined the approach in an interview with Upload VR, where he doesn’t completely close the door to more stuff—the video game industry is rarely definitive—but sounds pretty resolute in the studio’s strategy.
“We don’t want to say ‘it’s almost done!’ and then dribble out more of it over time, which to be honest is how most games work these days,” he told UploadVR. “So we’ve tried to treat it in kind of an old-school approach saying, ‘you’ve paid the $40, this is the game and it’s entirely self-contained. We’re not planning to add more content, this is the game, and we hope you understand the value proposition.'”
It’s funny to think that selling a game for a price and having that just be the end of it seems like such a radical idea, because that’s how game’s were sold for the majority of the industry’s lifetime and it makes a sort of basic sense in a way that “releasing a ton of new maps and such for free” doesn’t. But it’s incredibly uncommon,