Silicon Valley is famously liberal. Then, investors and employees started clashing over race.


SAN FRANCISCO — The day after President Donald Trump told the Proud Boys, a far-right group with a history of inciting violence, to “stand back and stand by,” during the first presidential debate last month, tech investor Cyan Banister tweeted that the group had “a few bad apples. “

The open defense of an organization that has been deemed a hate group by the Southern Poverty Law Center is one extreme example of an increasingly public reactionary streak in Silicon Valley that diverges from the tech industry’s image as a bastion of liberalism. Some libertarian, centrist, and right-leaning Silicon Valley investors and executives, who wield outsize influence, power and access to capital, describe tech culture as under siege by activist employees pushing a social justice agenda.

Curtis Yarvin, dubbed a “favorite philosopher of the alt-right” by the Verge, has become a familiar face on the invite-only audio social network Clubhouse, in rooms with investors such as Facebook board member Marc Andreessen, the founder of Andreessen Horowitz, which invested in the app.

Cryptocurrency startup Coinbase recently sought to restrict political speech by employees, a move many interpreted as a return to the company’s more libertarian roots because it came in reaction to internal discussions of Black Lives Matter.

Tensions are running high even at some of the biggest tech companies. The crackdown on employee speech in response to social activism over the past year has spread to Facebook, Google and Pinterest, among others.

In September, Facebook restricted spaces for political discussions after employees protested the company’s moderation policies against hate speech affecting Black users. Pinterest shut down a Slack channel used to submit questions for company meetings and turned another Slack channel read-only, opting to use a different tool for up-voting. Employees, who had used both channels to question leadership about

Ten Things I Wish I Knew When I Started ‘Genshin Impact’


It’s time. I have played roughly ten thousands hours of Genshin Impact since launch (at least that’s what it feels like), and I am ready to dole out some advice for new players and those I have convinced to join me on this free-to-play gacha journey.

I won’t spend any more time trying to convince you this game is good and worth trying out, but rather I’m going to move on to assuming I have already made the sale and you’re in the game. So, as you begin, here are ten things I wish I knew when I started Genshin Impact.

1. Check Your Email (In-Game)

By far, this is the most important thing you should be doing when you log in. Genshin Impact, having just launched, will give you a huge amount of free currency that you can use to make gacha “pulls” for new characters and loot from moment one. I did not pre-register, I did not play the alpha or anything like that, and yet I probably got at least something like 20-30 pulls for free due to all the bonuses I found in my email tab in the game menu.

2. Check The Events Tab

Also buried in the menu is the Events tab, something that will give you both daily login bonuses that are free and useful, but also bonuses for “trying out” different characters, where you will get to play a stage as one of the characters you can pull to see how they play, and you’ll get some prizes just for completing a simple intro stage.

3. Fountains Will Heal Your Entire Team For Free

This is sort of Genshin 101, but I can see a lot of people struggling to understand this for a while. In

A 24-year-old game developer for Roblox who makes over $1 million a year shares how he started his own company after dropping out of school


a person smiling for the camera: Alex Hicks. Alex Hicks

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Alex Hicks. Alex Hicks

In 2010, Alex Hicks released his first video game on Roblox. Ten years later, he’s made more than $1 million a year as the owner of game development studio RedManta, which creates games for the popular kids platform and has since generated nearly one billion plays combined.

After several software engineering internships at Roblox, Hicks developed a solid understanding about game design, developer toolsets, and operations — a skill set that led him to quit college and develop games full time.

Now, he shares with Business Insider how embracing Roblox’s communities and focusing on efficiency helped him reach the million-dollar revenue mark in 2020.

“[A]t this point I’m feeling I’m much farther ahead than many of the people I know who graduated with game design degrees,” Hicks said. 

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