Global Battery Chargers Market Report 2020: Product Innovations and Technology Developments Steer the Momentum


The “Battery Chargers – Global Market Trajectory & Analytics” report has been added to’s offering.

The global market for Battery Chargers is projected to reach US$26.5 billion by the year 2025, trailing a CAGR of 7.1% over the analysis period 2018 to 2025.

Batteries are omnipresent in this digital age of mobile computing. Smartphones, tablets, wearable’s, self-powered medical devices/implants & all electronic devices depend on batteries for power. Backup power solutions & automobiles i. e. conventional, hybrid and pure electric vehicles need batteries for operation. Automated material handling; forklifts; grid Energy Storage System (ESS) also need batteries. Robust demand for rechargeable batteries bodes well for market growth.

Rechargeable or secondary batteries constitute an important segment of the global batteries industry, and the demand for rechargeable batteries is witnessing rapid growth on the back of increasing sales of products that use these batteries. Unlike primary batteries that are known to add to the global waste stream, rechargeable batteries, with their reusable characteristics are considered a boon. Rechargeable batteries are hence more environmentally friendly and cheaper than conventional batteries. Conversely, although they offer longer cycle lives, these batteries are more toxic in nature.

Rechargeable batteries market is the most active in terms of development of new products and launch of new battery chemistries. The market received a great boost in the 1990s due to a jump in demand for high-drain portable electronic products, such as personal communication devices and laptop computers, which required batteries to be compact, yet powerful.

The overall rechargeable battery market is still undergoing a continuous and accelerated change process in order to respond to customer needs specifically with respect to longer life, reduced energy drainage, miniature batteries, while conforming to increasing pressure to comply with environmental regulations. As an indispensable accessory for all types of electronic devices

Baldur’s Gate 3 on Google Stadia will let YouTube viewers help steer the game when it arrives October 6th


Google has always wanted its cloud game-streaming service, Stadia, to change how YouTube streamers interact with their fans. Nearly ten months after release, Google is finally bringing its “Crowd Choice” feature to its first two games. Crowd Choice allows viewers to vote on, say, which team a streamer joins in the game, which piece of dialogue they pick, or other in-game choices the player might make. The streamer can ultimately decide if they want to follow the audience’s suggestion or make their own choice.

On October 1st, Dead by Daylight will launch on Stadia Pro, and it will be the first game to integrate Crowd Choice. In Dead by Daylight, the feature gives the audience a chance to vote whether the streamer should be a “killer” who is tasked with killing the other players in the match or one of the four “survivors” that is trying to evade or run away. As you can see below, Dead by Daylight’s Crowd Choice shows what percent of the audience voted for each role.

Dead by Daylight on Google Stadia with Crowd Choice enabled
Image: Google

On October 6th, Baldur’s Gate 3 will be the second game to support the feature. Unlike Dead by Daylight, which is an asymmetric survival horror game, Baldur’s Gate 3 is an RPG with the option to play solo or online with other players. When Crowd Choice is enabled, the streamer’s audience can vote on what narrative decisions the creator should make to progress the story. In Baldur’s Gate 3, Google says “everything from who your character falls in love with, to which friend becomes a foe can be decided by viewers.”

Crowd Choice in Baldur’s Gate 3 let’s viewers vote on which dialogue option the streamer should choose
Image: Google

Despite not being