Given the Razer Blade 15 is considerably faster than my own desktop PC, I intended to make our short time together as memorable as possible. I dug into my Steam library to hunt down two games I knew have the magical combination of in-game benchmarking and graphical candy aplenty: GTA V and Wolfenstein II

Despite first emerging in 2013, GTA V still looks stunning today, and thanks to the Natural Visions Evolved mod that was released earlier this year, you can even play it with ray traced effects on PC. And with the frame rate meter uncapped, it’s an absolute joy to play. The city now looks photo realistic, and the real-time weather effects are nothing short of spectacular. The game ran more smoothly than ever before too, producing between 100 and 130 frames per second for the most part, only dropping under three figures for a particularly ostentatious explosion. Impressive.

Razer Blade 15 Advanced

Next up was Wolfenstein II, turning the game up to “Mein Leben!,” its top graphics setting, for buttery smooth visuals. In short, Wolfenstein II at max settings ran like an absolute dream, with the in-game FPS counter clocking in at 160fps plus on a particularly action-packed section I’ve been stuck on for six months. Sadly, the extra frame rate didn’t make me any better at the game, but the graphical improvement cheered me up. 

I then turned to Call of Duty: Modern Warfare’s Warzone battle royale mode to check out the game’s advanced lighting and shadow effects in action. Aside from the sci-fi action-adventure game Control, which I didn’t get a chance to try for this article, Call of Duty: Modern Warfare is currently one of the best showcases of ray-traced dynamic lighting effects, making my time surviving on Verdansk feel more immersive than ever before. As you’d expect from a laptop of its caliber, the Razer Blade 15 Advanced handled this ray tracing test with aplomb, while hitting triple-digit frame rates in the process.

Finally, I took the opportunity to test the Razer Blade 15’s VR performance with the biggest VR release of the year: Half-Life: Alyx. I’d been meaning to try it for a while, and the five-pound, compact Razer Blade 15 made it easier than ever to find a space where I wouldn’t knock things over while using the headset.

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